Loading…
Schedule creation is now open to registered attendees.

Note: It is a manual process to transfer tickets from Zeffy to sched.com - Updates will occur each evening.

We’ll be leaving this site open for sign-ups throughout the event, so you’ll be able to sign up here to play games all weekend, and you’ll check in at the beginning of each session when you sit down to play.
or to bookmark your favorites and sync them to your phone or calendar.

Add sessions to your personal schedule to register your attendance (Check-In).

strong>Mini [clear filter]
arrow_back View All Dates
Saturday, November 16
 

9:00am MST

Clash of Spears Ancients
Saturday November 16, 2024 9:00am - 1:00pm MST
Clash of Spears is a set of miniatures wargames rules intended for skirmished of roughly 30-60 men per side in the last few centuries before the birth of Christ. Troop definitions are provided for Romans, Carthaginians, Greeks, Gauls, Iberians, Italians, and Macedonians, but the rules are intended to have wider applicability and the rules provides design rules to create your own troop profiles.
Saturday November 16, 2024 9:00am - 1:00pm MST
BG37 (Minis)
  Mini, clash of spears
  • Content Rating Teen

2:00pm MST

Dark Tower - 1981
Saturday November 16, 2024 2:00pm - 6:00pm MST
We will be playing the iconic electronic boardgame released only in 1981.
Saturday November 16, 2024 2:00pm - 6:00pm MST
BG37 (Minis)

3:00pm MST

CANCELLED: 7 Wonders Duel (both expansions)
Saturday November 16, 2024 3:00pm - 4:00pm MST
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players.

Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area.

You can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins.
Saturday November 16, 2024 3:00pm - 4:00pm MST
BG39 (Minis)
  Mini

4:00pm MST

CANCELLED: 7 Wonders Duel (all expansions)
Saturday November 16, 2024 4:00pm - 5:00pm MST
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players.

Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area.

You can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins.
Saturday November 16, 2024 4:00pm - 5:00pm MST
BG39 (Minis)
  Mini
 

Share Modal

Share this link via

Or copy link

Filter sessions
Apply filters to sessions.
Filtered by Date - 
  • Artemis
  • BoardGame
  • GIANT
  • Kids
  • Mini
  • Panel
  • RPG
  • Special
  • Tournament
  • w/Creator
  • Women