Schedule creation is now open to registered attendees.
Note: It is a manual process to transfer tickets from Zeffy to sched.com - Updates will occur each evening.
We’ll be leaving this site open for sign-ups throughout the event, so you’ll be able to sign up here to play games all weekend, and you’ll check in at the beginning of each session when you sit down to play.
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The Maze of the Open Road has mostly been stabilized, and yet agents are still ending up at the wrong destination. While no one has been hurt, Venture-Captain Sigvard Tornkvist fears that it might be a matter of time until injury or worse results. She tasks the PCs with investigating the cause of these mishaps, and dealing with it if possible. Little do the PCs know what they've gotten themselves into, but there's a nonzero chance they'll find themselves in a dance-off before their mission is complete. Written by Mikko Kallio
Beginners welcome. Level 1-4. Repeatable. Pre-generated Characters available if you do not have a character.
The Pathfinder Society is approached by the Queen of Kyonin for their assistance in investigating a demon-obsessed elf noble and his ominous plans for an isolated town within the forests of Kyonin in exchange for allowing the Society to once again operate within the nation. The travel there is treacherous, however once the Pathfinders arrive, the town is besieged by a power beyond any one elf no matter his plans and ambition. The teams of Pathfinders must work together effectively and quickly to prevent the corruption of the forest and the town! (this game is repeatable with a different character)
Quest 16 Level (3-6). Repeatable: The ruler of Irrisen, Queen Anastasia found a number of strange dollhouses when going through her aunt's vaults. She sent one to the Pathfinders for study. When Aslynn's magic was unleashed in the vaults of Skyreach, the dollhouse's magic was reactivated. In reality, these dollhouses were prisons which would shrink down those who angered Elvanna, the former queen. Now the magic is poised to ensnare the PCs. What's more, the animate doll servants have awakened as poppets, and while some are happy to help, others are not so welcoming. Written by Brite Cheney
And
Quest 7 Level (1-4): Money is power in the land of Druma and those who know how best to manipulate the economics of the land have the most of both. The PCs are sent to Druma to investigate a missing ship and the particulars of an insurance claim related to its disappearance, though both ravenous undead and agents of one of the Pathfinder Society's fiercest rival organizations seek to keep them from the truth behind the ship's sad end. Written by: Dennis Muldoon
Beginners welcome. Pre-generated Characters available if you do not have a character.