Schedule creation is now open to registered attendees.
Note: It is a manual process to transfer tickets from Zeffy to sched.com - Updates will occur each evening.
We’ll be leaving this site open for sign-ups throughout the event, so you’ll be able to sign up here to play games all weekend, and you’ll check in at the beginning of each session when you sit down to play.
Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally. Teach 20 minutes Playtime 120 minutes
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.
This session is intended for folks who are new to this game!
7th Sea is a roleplaying game by John Wick. In this one-shot, you are in a crew of Montaigne-sponsored privateers looking to exculpate your secretive patron's compatriot, Henri des Canons, by finding the treasure that his Castillean rival, Margarita del Mar, buried and showing that it was indeed this rival who stole the royal seal of the Eisen Herzog von Meineigenwaffeln.
What if Mario Kart took place in the setting of Dungeons and Dragons? Come play as your favorite character while battling against your fellow competitors. This is a 5e module made for level 3 characters. Choose from premade characters or bring your own to participate in this fast paced adventure. Bring dice!
Welcome to the 21st century...the sixth world...chummer...The Megacorps dominate the world, you live outside the system a shadowrunner. There is a rumor that a certian company wants revenge, but isn't always about revenge? 25 years ago an incident happened and the company lost face, now they want to regain that face. "A perfect reason." He shrugged. "If you can do something, why not do it? A person kills because they can, a person steals because they can. Sure, there can be reasons like revenge or so, but in the end the action is done because they can do it. In this case however, the company wants revenge." All characters will be pre-gen for your, just bring a fistful of d6's and your imagination. No previous experience is needed. Recommended for Teens and older.
Revisit the enchanting world of Hyrule in this unlicensed fan-made campaign! Princess Zelda, Link, and Ganondorf unite to claim the Triforce and protect their beloved kingdom. In this lighthearted adventure for beginners, learn the ropes of a new 3d6 game system while you face off against mythical foes and unearth hidden treasures. With puzzles to solve, creatures to defeat, and friends to trust, it’s time to make your mark on the legend! Fun, friendship, and fantasy await! Players can use one of the available pre-made characters or create their own from scratch.
This tactical narrative game system blends strategic combat, immersive storytelling, and familiar mechanics, with rules inspired by some of the best tabletop RPG systems. Built collaboratively with the help of AI and my gaming community, the 3d6 system puts a fresh spin on traditional gameplay. Players develop their characters through Character Archetypes, which shape their skills and abilities in the game world. The Effort Points system—spanning Stamina, Focus, and Resolve—adds a layer of strategy, as players must decide when to use their resources for powerful feats or maintain abilities over time. This game encourages players to balance risk and reward while emphasizing collaborative storytelling. Whether you're solving puzzles, battling foes, or navigating social and environmental hazards, this open development system is designed to be accessible for beginners yet deep enough to engage veteran players.
January 1760. Six months ago, British troops captured Fort Niagara from the French, and with it, control of the Great Lakes region and the Ohio River valley. Now snow piles high against the walls of the fort, and somewhere beyond the shadowy pines, something ancient stirs, awakened by the European conflict. Pregens provided.
The friendly engine-building game of birds, habitats, food, and eggs also has a competitive side!? Inspired by the enthusiastic Winspan Tournaments online community, this mini-tournament will include a preliminary round and a final round for winners of the first game, which will occur back to back. There will not be a full teach of Wingspan before the game, but David will be just a call away if you have questions. Prizes and awards will be up for grabs, as well as Arizona-wide bragging rights! NOTE: Has a lunch break at 1:00 PM.
Peace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!
Draft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.
After each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.
Come learn and play this medium weight hybrid vehicular combat game. Two teams of custom-built robotic monstrosities fight it out with flamethrowers, gatling guns, and everything in between. We will playing with a hand-built copy using the 2011 update, converted mechwarrior minis, and maybe even the unpublished experimental chassis... what could go wrong?
Neversnake is a strategic storytelling game based on the Hero’s Journey: a story template about a hero who goes on an adventure, overcomes great obstacles, and returns home transformed.
A Dungeon Crawl Classic's level 0 funnel scenario - each player starts with three level 0 characters. Local farmers, sheep-herders, rat-catchers, cheesemakers, tinkers, washer-women, hunters or peddlers take their chance to become heroes!
The peaceful rural village of Harrowbrook, known for its bountiful harvest festival, awakens after a night of bad dreams to a perplexing phenomenon: a sprawling corn maze, intricate and otherworldly, stands at the village's edge. More worryingly, two of the village elder's grandchildren are missing, and the elder worries they are lost in the maze. Who from the village will step forth to save them?
A low-level, OSR style game requiring ingenuity and stout hearts.
DCC is by Goodman Games (quick start rules linked below), and the scenario is very loosely based on the Cursed Corn Maze Festival by Kenneth Surls.
Q15: The PCs are tasked with exploring an underground complex now cleared of threats (powerful lich) and cataloguing what's there. The ritual, though, while incomplete, has still linked the site to its counterpart in the Netherworld, and once they enter the PCs find that their task will not be as simple or boring as promised, as they have to fight through the shadowy mirror of the Netherworld complex just to get back home, with unknown threats that most assuredly were not cleared out. Written by Shan Wolf (repeatable) And Q06: Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true? Written by: Quinn Murphy (repeatable) Newcomers welcome!
(For 3rd- through 6th-level characters) The Pathfinder Society recently dispatched a group of experienced agents to search for a missing venture-captain with a secret operation in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure site that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society. The future of Pathfinder Society activities in Cheliax is at stake!
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax.
The Marquis de Cat has controlled the forest for too long! Viva la revolution! Root is a true asymmetrical boardgame. Each player plays in a completely different style as they prove they can rule the forest. Includes both the river folk, underground, and marauders expansions.