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Friday, November 15
 

2:00pm MST

GURPS Dark*Matter – "Exit 23"
Friday November 15, 2024 2:00pm - 6:00pm MST
It's October, 1999, and you're at a nondescript rest stop off I-90 in northern Idaho. A somewhat unseasonal blizzard has stranded you, a few other travelers, and a skeleton shift of employees for the duration. You're content to settle in with a hot cup of what passes for coffee and some idle conversation with the other patrons, but something feels... off.

Which is when the lights go out.

"Exit 23" is an adventure from the Dark*Matter horror-conspiracy setting created by WotC, but we'll be using the venerable GURPS. Knowledge of shows like "The X-Files" and "Millenium" is helpful, but not necessary. Knowledge of late '90s trivia may also enhance your experience, but is also not necessary.

Pregens will be provided and rules will be taught.
Friday November 15, 2024 2:00pm - 6:00pm MST
RPG13
  RPG, GURPS
 
Saturday, November 16
 

9:00am MST

GURPS Dark*Matter – "Exit 23"
Saturday November 16, 2024 9:00am - 1:00pm MST
It's October, 1999, and you're at a nondescript rest stop off I-90 in northern Idaho. A somewhat unseasonal blizzard has stranded you, a few other travelers, and a skeleton shift of employees for the duration. You're content to settle in with a hot cup of what passes for coffee and some idle conversation with the other patrons, but something feels... off.

Which is when the lights go out.

"Exit 23" is an adventure from the Dark*Matter horror-conspiracy setting created by WotC, but we'll be using the venerable GURPS. Knowledge of shows like "The X-Files" and "Millenium" is helpful, but not necessary. Knowledge of late '90s trivia may also enhance your experience, but is also not necessary.

Pregens will be provided and rules will be taught.
Saturday November 16, 2024 9:00am - 1:00pm MST
RPG13
  RPG, GURPS
 

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